Re: [xml] MacOS portability?

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From: Daniel Veillard (Daniel.Veillard@w3.org)
Date: Fri Feb 04 2000 - 12:22:31 EST


On Sat, Feb 05, 2000 at 02:52:16PM +0100, A. Umbach wrote:
>
> Hello,
>
> I'm writing a open source game that targets Linux, Win32 and the Mac OS
> platform and I'm thinking about using libxml to simplify a lot of things
> that currently get done in a REALLY kludgy way.
>
> To give the Mac OS port maintainer not (too) much problems, I'm interested
> experienced from Mac Users. Has anyone compiled a Mac Version of
> libxml? Was it easy? If not, can you provide hints/tips/patches/a code
> warrior project file?

 I never heard of report concerning the MacOs platform. I bet you
are the first one (I would gladely be wrong). But don't be afraid,
libxml is designed to be fairly portable, especially the parsing core.
You may experience a bit more problems with the transport protocol
support (nanoftp and nanohttp) since they depend on the socket network
interfaces (POSIX) and also for compressed input support since it
uses the zlib library (which amy or may not be available in your
environment). The simplest way may simply be to drop FTP/HTTP/ZLIB
support, otherwise, send me the patches you may have to apply,
I will incorporate them.

Daniel

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