[xml] MacOS portability?

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From: A. Umbach (marvin@dataway.ch)
Date: Sat Feb 05 2000 - 08:52:16 EST


Hello,

I'm writing a open source game that targets Linux, Win32 and the Mac OS
platform and I'm thinking about using libxml to simplify a lot of things
that currently get done in a REALLY kludgy way.

To give the Mac OS port maintainer not (too) much problems, I'm interested
experienced from Mac Users. Has anyone compiled a Mac Version of
libxml? Was it easy? If not, can you provide hints/tips/patches/a code
warrior project file?

Thanks for your answers.

- Andreas

-- 
Probably one of the smallest 3D-Games in the world
http://www.ards.net/Andreas/gltron.html
More than 40'000 Downloads of the latest version (0.53)
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